Hardware assembly (electronics) manager

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Job Description

Industry: Computers and Electronics Manufacturing
Seniority for this role: Mid-Senior level
Summary Have you devised breakthrough Human Computer Interaction solutions to long-standing eXtended Reality interaction limitations? We are seeking a hardware assembly and procurement manager with a background in consumer electronics products assembly (PCBs, 3D printed, assembly). As a member of the team, you will tackle real world problems with direct impact on the new and innovative product Magos in the space of eXtended Reality and haptics that will delight and inspire millions of people every day. Basic responsibilities Coordination of product assembly team Supervise and assist the processes of assembly and quality control of the Magos haptic glove product. (Soldering wires to sensors and PCB through holes, Cable bundling) Assembly process monitoring for improvements. Electronics lab management Manage and maintain local inventory of electronic and mechanical components, ensuring an organized warehouse and smooth collaboration with suppliers. Being part of team efforts to further improve the product’s features and characteristics. Contribute to a positive and collaborative work environment. Education: Electronics Engineer or a related field. Key Qualifications 1-3 years’ experience in product assembly / product warehouse management. Experience using lab equipment such as Oscilloscopes/Multimeters/Generators/soldering stations. Experience in soldering and electronics assembly (cabling). Collaborative personality with teamwork capabilities. Ability to learn and adapt quickly. Fluent in English. Optional Qualifications Experience in PCB testing and analysis. PCB assembly experience (soldering SMT components). Experience with Software & Electronics Documentation. Description Most of us have had a virtual reality (VR) experience at some point. And most of us, if not all, would agree that in most cases this experience is delivered by almost three of our senses – visual, audio and ‘somehow’ the touch sense. The limitations for sensation of touch in VR are clear. Let’s consider the extensively-used touch controllers which deliver life-like hand presence and enable basic interactions in the VR environment. These touch controllers try to simulate the touch sense, blocking natural interaction via the fingertips. And when it comes to doing things in a natural way, nothing can compete with the human hand. As a result, the users are unable to interact naturally as they would in the real world, something that significantly affects the overall user experience (UX). Magos team develops the next-generation input device that drives the XR future. We are looking for smart engineers who are passionate about building products that will entirely revolutionize the interaction framework in XR. As a part of our team, you will collaborate with both software team (computer graphics, data generation/management, system integration) and hardware engineers (industrial design, 3D printing, electrical engineering) as well as business development and sales (at global scale). Join us for the rare opportunity to work on novel challenges that go beyond the state of the art and eventually will touch the lives of millions of people around the world! Join a dynamic and innovative company at the cutting edge of technology. See the latest trends in haptics, hand and finger tracking, Virtual Reality (VR) and Augmented Reality (AR) firsthand. Working with a passionate team that capitalizes on teamwork and a positive work environment. Opportunity for growth and development in the field of manufacturing technological products. Competitive pay package and benefits. Training and on-the-job learning opportunities. If this is you, we’d love to hear from you! Show more Show less